Since Android Studio uses the new Gradle-based build system, you should be putting
assets/inside of the source sets (e.g.,
In a typical Android Studio project, you will have an
app/ module, with a
main/ sourceset (
app/src/main/ off of the project root), and so your primary assets would go in
If you need assets specific to a build, such as
release, you can create sourcesets for those roles (e.g,.
Your product flavors can also have sourcesets with assets (e.g.,
Your instrumentation tests can have an
androidTest sourceset with custom assets (e.g.,
app/src/androidTest/assets/), though be sure to ask the
getTargetContext(), to access those assets
Also, a quick reminder: assets are read-only at runtime. Use internal storage, external storage, or the Storage Access Framework for read/write content.